![]() ![]() Your priority should be taking out modules and crew. (German TD’s however are quite vulnerable because the whole crew is in the chassis). You won’t be aiming for lower plates anymore, since there are no important modules behind it, especially on Russian tanks. Angle them more than a few degrees and your turret will soon fly off. The low German tiers, however, have bad side armor (and the ammorack is on the side below the turrent). Also you have about a total of about 8 shells incoming at your general position.Īngling: Angling has the same purpose. Artillery can do nothing to you, or it can 1-shot you similar to WoT. 6 s after 3 targeting rounds hit (5s apart) After the last one the barrage hits (about 6 shells in quick succession) This means 2 things:ġ.You can stay immobile out of hard cover, in bushes and such.Ģ.When you do hear a warning in the lines of “enemy artillery is targeting our square” and see a few scattered shots (artillery tweaking its aim)- then you have to move asap. It is a researched AI ability that a player calls in, and randomly bombs a area roughly 50x50m.It has 2 minutes cooldown and gives an audio warning to players in the targeted zone. In WT the damage you take is unpredictable, and if you try taking an honest hit you may as well get destroyed.Īrty: There are no SPGs in WT, but there is an artillery strike. In WoT you have HP that you can “manage” and use to your advantage. Good players will oneshot you if you make a mistake. The first shot is the most important, and your priority should be not getting hit first. If people know you are coming, fall back. Also when you get tracked you are immobile for at least 15s, and there is no instant-repair kit. This means you have to sit still to aim, and if you try peek-a-boo, you will most likely miss and get destroyed. Your gunner also needs time to re-aim at your crosshair. In WT your tank rocks back and forth a lot, during which you can’t aim at all. ![]() Peek-a-boo tactics: In WoT going out of cover to quickly shoot is a viable tactic, as is “wiggling” between shots. ![]() Remember your tank won’t disappear, no cloaking here. You should use the instant “smoke screen” opportunity to quickly relocate to another position. When you fire you will instantly reveal yourself in a big cloud of smoke, temporarily preventing you to aim. In Simulation battles (the real mans mode) you don’t have tank indicators, so players have to spot each other visually. Thus you are forced to take hidden positions (in foliage, bushes, tall grass,etc.) near important objectives and routes, to ambush enemies and get the first shot of. The maps are much bigger and you can’t snipe over the whole map. There is no view distance, nor invisible tanks. Let’s see how standard WoT tactics translate to War Thunder:Ĭamping: You can’t camp in War Thunder, at least not in the way WoT players do. You can immediately discard everything regarding WoT-specific mechanics like “view range”, “hit points”, etc. You might even be a unicum- but most tactics won’t apply in WT. No repair kit, but you can fully repair most modules in battle.You can’t shoot on the move effectively.You can have an unlimited amount of vehicles in your garage.Your crew can be trained in all your vehicles.Shells fall- you always need to aim above your target.The lower front plate is usually a bad target, the commanders hatch as well.Flanking is hard, circling is almost impossible.There is no health bar, where you hit a tank is crucial.there is no “gold ammo”, every ammo has it’s use.There is no camping in WT- it’s called an ambush.Some principles that you must learn anew: ![]() Most of the knowledge you got from WoT will be more or less useless. The combat is harder and mistakes are less forgiving. If you came to WT from WoT, you will find that quite a few things are different.
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